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Author Topic: 3D Lights Redux Config Files  (Read 2308 times)
Paul Herman GLE100
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« on: October 28, 2009, 02:26:37 PM »

Dreamwings

Dash 8 200


AIRCRAFT.CFG
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, 0.866, -41.763, 5.833, fx_navred ,
light.1 = 3, 0.866, 41.763, 5.833, fx_navgre ,
light.2 = 3, -35.700, 0.00, 19.315, fx_navwhi ,
light.3 = 2, 1.031, -41.721, 5.827, fx_strobe ,
light.4 = 2, 1.031, 41.721, 5.827, fx_strobe ,
light.5 = 1, -35.103, 0.00, 19.334, fx_beacon ,
light.6 = 2, -38.451, 0.00, 3.760, fx_strobe ,
light.7 = 3, -38.314, 0.00, 2.791, fx_navwhi ,
light.8 = 4, 25.212, 2.00, 0.210, fx_vclight,
light.9 = 4, 25.212, -2.00, 0.210, fx_vclight,
light.10 = 4, 24, 0.00, 0.210, fx_vclight,
light.11 = 5, 5.000, -17.000, 5.0, fx_Shockwave_landing_light // Shockwave light
light.12 = 5, 5.000, 17.000, 5.0, fx_Shockwave_landing_light // Shockwave light
light.13 = 5, 5.000, -15.000, 5.0, fx_Shockwave_landing_light // Shockwave light
light.14 = 5, 5.000, 15.000, 5.0, fx_Shockwave_landing_light // Shockwave light
light.15 = 5, 28.000, 0.000, -4.7, fx_Shockwave_landing_light // Shockwave light

 
Conquest 441

AIRCRAFT.CFG

[LIGHTS]

light.13 = 5, 1.83, -24.21, 0.2, fx_shockwave_landing_light_narrow
light.14 = 5, 1.83, 24.21, 0.20, fx_shockwave_landing_light_narrow
light.15 = 3, -0.39, 24.82, 0.31, fx_navwhi
light.16 = 3, -0.39, -24.82, 0.31, fx_navwhi
light.17 = 5, 12.8, 0, -2.71, fx_shockwave_landing_light_narrow_no_flare

 
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Paul Herman
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Kevin Hardy GLE144
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« Reply #1 on: October 29, 2009, 03:14:12 AM »

For FS9 (should be ok in FSX but as I don't have that......)

PMDG Beech 1900D

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 5=landing 6=taxi 9=logo
light.0 = 3,  -22.902, -27.500,  1.500, fx_navred_pmdg1900 ,                   //Nav Left
light.1 = 3,  -22.702, -27.250,  1.472, fx_navred_pmdg1900 ,                   //Nav Left
light.2 = 3,  -22.902,  27.500,  1.500, fx_navgre_pmdg1900 ,                 //Nav Right
light.3 = 3,  -22.702,  27.250,  1.472, fx_navgre_pmdg1900 ,                    //Nav Right
light.4 = 1, -28.900, 0.000, -1.675, fx_shockwave_beacon_rotating_red,//Beacon Bottom
light.6 = 2,  -24.495, -28.850,  2.000, fx_strobe_pmdg1900 ,                    //Strobe Left
light.7 = 2,  -24.495,  28.850,  2.000, fx_strobe_pmdg1900 ,                    //Strobe Right
light.8 = 7,  -56.750,   0.000, 10.648, fx_navwhi ,                            //Position Rear
light.9 = 1,  -52.750,   0.000, 10.800, fx_navwhi ,                            //Beacon Rear Top
light.9 = 9, -54.000, -2.500, 6.648, fx_pmdglogo1900, //Logo Light Tail
light.10 = 9, -54.000, 2.500, 6.648, fx_pmdglogo1900, //Logo Light Tail
light.11 = 5, -20.000, 10.00, 0.000, fx_Shockwave_landing_light // Shockwave light
light.12 = 5, -20.000, -10.00, 0.000, fx_Shockwave_landing_light // Shockwave light
light.13 = 6, 0.000, 0.00, -2.000, fx_Shockwave_landing_light_small // Shockwave light

and
panel.vc/panel.cfg:
gauge12=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
gauge13=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light


//////////

Flight 1 Conquest 441 (alternative)

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi

light.0 = 3, 0.17, -24.82, 0.31, fx_shockwave_navred.fx
light.1 = 3, 0.17, 24.82, 0.31, fx_shockwave_navgre.fx
light.2 = 3, -20.9, 0, 1.325, fx_shockwave_navwhi 
light.3 = 2, -0.12, -24.82, 0.31, fx_strobe
light.4 = 2, -0.12, 24.82, 0.31, fx_strobe
light.5 = 1, -20.6, 0, 10.1, fx_shockwave_beacon
light.6 = 2, -1.04, 0, -2.25, fx_strobe
light.7 = 4, 3.44, 0, 2.3,  fx_441_vc
light.8 = 4, -2.04, 0, 2.3,  fx_441_cabin
light.9 = 4, -7.04, 0, 2.3,  fx_441_cabin
light.10 = 4, -11.04, 0, 2.3,  fx_441_cabin
light.11 = 8, 2.50,  -17.45,  2.0, fx_441ice
light.12 = 8, 2.50,  17.45,  2.0, fx_441ice
light.13 = 8, 2.35, -9.25, -0.15, fx_shockwave_landing_light_narrow_no_flare
light.14 = 8, 2.35, 9.25, -0.15, fx_shockwave_landing_light_narrow_no_flare
light.15 = 3, -0.39,  24.82,  0.31,  fx_shockwave_navwhi
light.16 = 3, -0.39, -24.82, 0.31, fx_shockwave_navwhi
light.17 = 5, 12.8, 0, -2.71, fx_shockwave_landing_light_narrow_no_flare
light.18 = 6, 12.8, 0, -2.71, fx_shockwave_landing_light_narrow_no_flare 
and…..

PANEL.CFG
[Vcockpit01]
gauge26=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light



///// Don't forget to make a backup of your original file(s) - just in case you don't like these - everyone's tastes are different Wink /////


For FS9 users, I've also attached a new Halo bitmap that sharpens up the lights not only on the aircraft but for runways too.  Credit for this goes to Luis ? - surname unknown.


* Halo_replacement lights.zip (45.06 KB - downloaded 58 times.)
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Kevin
Kevin Hardy GLE144
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« Reply #2 on: August 11, 2010, 12:47:21 PM »

FS9 Posky CRJ-200:

[LIGHTS] 
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit 5=landing
light.0=3, -5.20, -33.20,   -0.2, fx_navred , 
light.1=3, -5.20,  33.20,   -0.2, fx_navgre , 
light.2=3, -36.29,   0.00,   4.50, fx_navwhi , 
light.3=2, -5.37, -33.30,   -0.22, fx_strobe , 
light.4=2, -5.37,  33.30,   -0.22, fx_strobe , 
light.5=1,  19.00,   0.00,   7.02, fx_beacon ,   
light.6=1,  19.00,   0.00,  -2.15, fx_beacon ,
light.7=4,  23.70,    0.00,   2.20, fx_vclighth,
light.8 = 5, 10.5, 5.7, -1.8, Fx_shockwave_landing_light_short //shockwave light
light.9 = 5, 10.5, -5.7, -1.8, Fx_shockwave_landing_light_short // shockwave light

I've found these 'short' lights to be somewhat more realistic (from actual photo's) as they're not so glaringly bright as some that could be used.  Not tested in FSX so could be worth a try.  I am though, still working on the taxi/landing light; doesn't seem to matter how I tweak the required fields the light(s) won't go off when the u/c retracts.  If I do crack it - or anyone else resolves it - I'll update here accordingly.

As always, if you do try this please remember to do a backup of the original Wink
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Kevin
Kevin Hardy GLE144
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« Reply #3 on: August 15, 2010, 05:43:09 AM »

FS9 Posky 757-200:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing 6=taxi, 
7=recognition, 8=wing, 9=logo
light.0 = 3, -13.50,  61.80,  6.10, fx_navgre ,
light.1 = 3, -13.50, -61.80,  6.10, fx_navred ,
light.2 = 3, -13.80,  61.80,  6.10, fx_navgre ,
light.3 = 3, -13.80, -61.80,  6.10, fx_navred ,
light.4 = 2, -16.40,   0.00,  6.10, Opensky_757_strobe ,
light.5 = 3, -19.00, -61.80,  6.00, Opensky_757_nav_yellow ,
light.6 = 3, -19.00,  61.80,  6.00, Opensky_757_nav_yellow ,
light.7 = 4,  71.00,   0.00,  6.50, Opensky_747_vclight ,
light.8 = 1,  41.50,   0.00, 11.00, fx_beacon ,
light.9 = 1,   3.50,   0.00, -3.80, fx_beacon ,
light.10 = 5, 20, 7.55, 0.7, Fx_shockwave_landing_narrow
light.11 = 5, 20, -7.55, 0.7, Fx_shockwave_landing_narrow
light 12 = 6, 59.5, 0, -4, fx_shockwave_landing_light_short
light.13 = 6, 59.5, 0, -5.5, fx_shockwave_landing_light_short

As with the CRJ, I'm becoming a fan of the 'short' light - again, they appear to be far more realistic.  My opinion of course  Wink   Cannot say if these'll work in FSX - sorry.

As always, if you do try this please remember to do a backup of the original  Wink
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Kevin
Robert Touchtone GLE158
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« Reply #4 on: December 24, 2011, 11:04:46 AM »

EMB 120 Eric Cantu's model and our E20.

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit 5=landing
light.0 = 3, 0.90, -32.00, 2.90 , fx_shockwave_navred,
light.1 = 3, 0.90, 32.00, 2.90, fx_shockwave_navgre,
light.2 = 3, -39.80, 0.00, 16.00, fx_shockwave_navwhit,
light.3 = 2, 0.70, -32.00, 2.90, fx_shockwave_strobe,
light.4 = 2, 0.70, 32.00, 2.90, fx_shockwave_strobe,
light.5 = 2, -39.59, 0.00, 15.70, fx_shockwave_strobe,
light.6 = 1, 0.00, 0.00, 7.2, fx_shockwave_beacon_rotating_red,
light.7 = 1, 2.27, 0.00, -1.67, fx_shockwave_beacon_rotating_red,
light.8 = 4, 17.92, 0.00, 5.26, fx_shockwave_vclight,
light.9 = 5, +3.55, +12.9, 0.8, fx_shockwave_landing_light_small_xenon,
light.10 = 5, +3.55, -12.9, 0.8, fx_shockwave_landing_light_small_xenon,
light.11 = 6, 25.50, 0.49, -1.64, fx_Shockwave_landing_light_low
light.12 = 6, 25.50, -0.48, -1.6, fx_shockwave_landing_light_low
light.13 = 10, -19.70, -0.48, 5.36, fx_shockwave_vclight
light.14 = 3, 14.19, 0, 6.59, fx_shockwave_vclight
« Last Edit: December 24, 2011, 11:06:44 AM by Robert Touchtone GLE158 » Logged



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